Well as you see, GuildWars hasnt got many improvements, to make us feel that it is worth to buy another chapter.
I wonder who is the fault.. is Anet ? Nope, we are.
When a member makes a suggestion that would be awesome on PvE, like.. Mounts (not wurms -.-), Fishing, Cooking (well.. real life skills), swiming/jumping.
Or for PvP, like.. Pet Wars.. Naval Wars.
(DUDES! THAT WAS AN EXAMPLE! IT DOESNT MEAN THAT I WOULD LIKE THAT! There are so many original sugestions.. i was just putting the ones i remembered in the time! Please.. just get my point, you know what i am saying!)
And so on...
WE ! yes WE ! always say.. go play World Of Warcraft. Why the heck do we say that? I dont give a **** about WoW, ive played it, cant stand cartoon.
I prefer GW cuz of the balance it has .. level 20, 8skills, etc.
Really.. the ppl on GW that once said "go play wow" (i did) killed GW on improvements.
Anet always see the sugestion forum, and that change the opinions on them.
I beg you guys.. do not! DO NOT! say again "go play wow". Just put /signed so Anet sees that we want all the improvements we can get.
I talked about this to some ppl (like 20), and they tottaly agree with me.
~ Time to change.
Last edited by TiNkLeR; Nov 23, 2006 at 07:47 PM // 19:47..
This game doesn't need mounts... it doesn't need crafting, fishing or mining. Its not a MMORPG, so it doesn't need MMORPG like features, at least not ones like those.
I not sure why you say there hasn't been improvements, because there has been plenty which are suitable for this type of game.
A fishing Mini-game would be fun, but that has been suggested many times before, and it most likely won't happen, because that is not the direction A.net wants to take their game.
If i have to log onto the internet to play the game. and i have to know people online to get into pvp.
then is that not mmorpg?
i realize that mmorpg stands for Massivly Multiplayer Online Role Playing Game
So lets check it out... guild wars is massive.. its got multiple players... its online.. you play the role of a character.. and its a game... it all adds up.
it sounds like gw is in the middle of a sever identity crissis..
If i have to log onto the internet to play the game. and i have to know people online to get into pvp.
then is that not mmorpg?
i realize that mmorpg stands for Massivly Multiplayer Online Role Playing Game
So lets check it out... guild wars is massive.. its got multiple players... its online.. you play the role of a character.. and its a game... it all adds up.
it sounds like gw is in the middle of a sever identity crissis..
Guild Wars is Competitive/Cooperative Online Role-Playing Game (CORPG)
Quote:
A competitive/cooperative online role-playing game (commonly abbreviated CORPG) is an online genre of computer and video games centered around the creation and development of an avatar with the intent of competing with and against others in a global competition or cooperating together in a private instance of the game world. It is considered a sub-category of massively multiplayer on-line role player games.
The categorized term was first coined along-side the creation of Guild Wars, after the developers decided/preferred that their game did not fit the broader definition of MMORPG, due to its almost total use of instanced playing areas and focus on player versus player content.
No other developers have categorized or preferred to categorize their games as a CORPG to date.
Tired of explaining this to people:
Guild Wars is massive yes... and has many server, but its INSTANCE and focuses more on PvP gameplay...
If the developers say its not a MMORPG, then it isn't.
End of story
Quote:
it sounds like gw is in the middle of a sever identity crissis..
No... Guild Wars and its developers know what it is, you and a lot of people however don't
This game doesn't need mounts... it doesn't need crafting, fishing or mining. Its not a MMORPG, so it doesn't need MMORPG like features, at least not ones like those.
I not sure why you say there hasn't been improvements, because there has been plenty which are suitable for this type of game.
A fishing Mini-game would be fun, but that has been suggested many times before, and it most likely won't happen, because that is not the direction A.net wants to take their game.
Guild Wars is not a MMORPG.
Oh and I like the Wurms, they rock
Well, i was just making some examples.. it doesnt mean that i like the examples i gave.
I will be happy if the people understand the point i am giving.
This game doesn't need mounts... it doesn't need crafting, fishing or mining. Its not a MMORPG, so it doesn't need MMORPG like features, at least not ones like those.
I not sure why you say there hasn't been improvements, because there has been plenty which are suitable for this type of game.
A fishing Mini-game would be fun, but that has been suggested many times before, and it most likely won't happen, because that is not the direction A.net wants to take their game.
Guild Wars is not a MMORPG.
Oh and I like the Wurms, they rock
The game doesn't NEED them, to be sure. And I'm absolutely against taking GW in the direction of "you have to have a player armorer of XX level to make the 'Armor of Amazing stats.'" GW has made top-of-the-line gear available to everyone, and that's the way it should stay. They probably should NOT add mounts except as a special class ability, similar to ranger pets (look at the drawbacks pets bring to offset their advantages.)
If ANET does these little things right, they can be added to the game and not make GW any less unique, any less what it is. If, for example, the fishing minigame was not only added, but incorporated as a challenge mission or title track, something shiny to show off, but not essential to the rest of the game, then I don't see why they shouldn't do it.
Crafting here really wouldn't work as most MMO's do it. I can see maybe allowing players to craft weapons and armor, but there shouldn't be an advantage to crafting over going to an armorsmith, for balance reasons. And if there's no advantage, players aren't going to do it. Maybe, though. What about letting players craft weapons appropriate to their level (max damage at 20.) Add in a title track, and each time you gain a rank in that track, you unlock new skins or inherent mods (including "inscribable") that you can add to the weapon? At say rank 5, you'd be able to add any inherent mod you wanted to the weapon or armor, although the COST for each piece would be the same as though you went to an armorsmith for it.
OK, at level 5, I can make Fissure Armor, but it still costs me 15 Plat and stacks of ectos, BUT I don't have to get to the forgemaster for it, and I can craft it as sentinel's, inscribed, whatever I like...
The main thing that differentiates GW from other MMO's is that the devs here pay VERY close attention to balance issues. The (relatively) low caps in place ensure that any balance issues that DO pop up are limited in scope. I think that a lot of the ideas people liked in other games COULD be brought to GW, albeit changed to fit. Personally, I'd rather see the devs bring new stuff, things that are unique to GW, although some form of trade improvements are long overdue...
Mounts in GW just wouldn't work. You could just breeze past all the enemies and onto the boss at the end. Where's the fun in that? WoW works totally different to GW. You play a level in GW and try and complete it, you don't in true MMORPGs.
They are adding new features (unless I was the only one that got Hero's in NF). In my opinion, Anet listens more to it's customers than any other company I've known. It's OK for us to say "add this and that" but we don't know how practical these ideas are in reality. How much work would be needed to just add mounts to the game? All the extra code needed to make sure it's still a level playground and that it works well. Same with anything else. I imagine they've thought about all these things and decided it just wouldn't work. At least not in the current game. Maybe in GW 2?
I tell you what would be cool, the abilty to design your own armour. Using a crafter (not doing it yourself) a bit like the guild emblem is done. However, I can imagine that being a bitch to impliment, but would be the best feature ever.
Last edited by Avarre; Nov 23, 2006 at 12:16 PM // 12:16..
Reason: merged
and once all this hugely time consuming and xpensive ideas have come out, it is realised that. . .GW has no monthly fee. . .and the level of 'service' people xpect is out of proportion to what they pay.
If you want a 'fully featured' grind monkey MMORPG . . .play (and pay for) one.
Otherwise enjoy GW and L2P.
also, wtf 'lack of improvements'? Im not going to list all the improvements that GW has gone through, try looking at the updates page at the GW website. For additional fun, compare the number and scope of GW updates to another one of the grind monkey MMORPGs that you want to play, but dont want to pay for.
Last edited by vaxmor; Nov 23, 2006 at 11:02 AM // 11:02..
Mounts in GW just wouldn't work. You could just breeze past all the enemies and onto the boss at the end. Where's the fun in that?
mounts would work perfectly fine, look at worm riding even if you have 3000 health and a skill with 50% increased running speed, your group is still dying if you try to rush past all the enemys
xyz wouldn't work/we don't need answers is on of the reasons for the lack of improvements
mounts would work perfectly fine, look at worm riding even if you have 3000 health and a skill with 50% increased running speed, your group is still dying if you try to rush past all the enemys
xyz wouldn't work/we don't need answers is on of the reasons for the lack of improvements
Or maybe mounts dont actually improve anything.................
Damn..he said just NOT to do that and you do it...wtf....you contribute to the cause of nothing changing in this game man.
No, he's not. He's making a valid point. If you want to change the whole meaning of a game, then maybe the game isn't ment to be for you.
It's as simple as that. Listen for a change. This is not the type of game that uses skills for crafting. Think of it. We're heroes trying to save the world. Not some random guy running around a field killing monsters. We're saving the world. Nobody that saves the world quits killing monsters for a while to go and chop some wood.
Guildwars is about its core concepts:
- Missions
- Linked PvE areas containing quests
- Progressively more styled armors
- Collection of skills
- PvP arenas
Anet is delivering exactly on that. Each chapter adds that. Nothing more, and nothing less.
The ammount of improvements added is also huge. Heroes are addition on top of existing gameplay model, as well as double team missions, elite missions, faction battles, change of attribute point acquisition, not to mention various UI improvements, new features, event weekends, etc.
But above all, this is what GW is. There will never be swimming, jumping, cooking, tailoring, nursing or other time sinks. Some games add that to divert away from the fact they have no content. In all such games the one and only thing you can do is grind by killing mobs over and over for either xp or loot.
You, and others who agree with you, are playing the wrong game. If you can claim there are no improvements, then there is nothing that will make you happy, and is somewhat unfair to everything that is improved monthly.
Guild Wars is action combat game. Nothing more, nothing less.
Maybe it needs some massive pvp battles, or more things for fun like a massive thunderhead keep mission where you try to defend a fort with a few parties. It may just need something new to keep interest.
Guildwars is about its core concepts:
- Missions
- Linked PvE areas containing quests
- Progressively more styled armors
- Collection of skills
- PvP arenas
Anet is delivering exactly on that. Each chapter adds that. Nothing more, and nothing less.
The ammount of improvements added is also huge. Heroes are addition on top of existing gameplay model, as well as double team missions, elite missions, faction battles, change of attribute point acquisition, not to mention various UI improvements, new features, event weekends, etc.
But above all, this is what GW is. There will never be swimming, jumping, cooking, tailoring, nursing or other time sinks. Some games add that to divert away from the fact they have no content. In all such games the one and only thing you can do is grind by killing mobs over and over for either xp or loot.
You, and others who agree with you, are playing the wrong game. If you can claim there are no improvements, then there is nothing that will make you happy, and is somewhat unfair to everything that is improved monthly.
Guild Wars is action combat game. Nothing more, nothing less.
Yeah but it's a game that releases expansions/chapters every 6 months, how many other games do that? I'm finding it hard to find any interest in shelling out money for the same core game every 6 months. Three is plently, chapters 4,5,6 is kinda pushing it for me if there is really nothing different.
For me the extra life skills is just about adding more variety to the game not changing it. And I find it hard to see how GW isn't at heart not about killing mobs over and over again anyway, e.g SunSpear points in Nightfall. Most RPG games have different loot and spells and weapons/armour so I can't see this as something unique offered by GW that differentiates them from other games and is something they should just rest their laurels on.
If heroes aren't meant to be about chopping wood, should they be finding teddy bears in Factions, or helping poor Jun with her lost art supplies?
Heroes are addition on top of existing gameplay model, [...]
But above all, this is what GW is. There will never be swimming, jumping, cooking, tailoring, nursing or other time sinks.
And yet, funnily enough, on 06-17-2006 Ms. Gray made it fairly clear that imrpoved henchies would violate the existing gameplay model --
Quote:
Originally Posted by Ms. Gray
But yes, as suggested in this thread, it's not in the best interests of the game to make it AI Wars. The AI is created to assist and to provide a viable companion, but not to supplant players who are real humans.
And yet here we are, less than six months later, with improved henchies, now called 'Heroes', that are clearly designed to supplant 'real' humans and make single- and dual-playing easier.
Then it was not in the best interest of the game for it to become 'AI Wars'.